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HealliesGames
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Age 23, Male

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Goodbye Bullection

Posted by HealliesGames - July 19th, 2019


Hi!


I notice frontpage news are unlocked now. That's cool!

I suppose that is for the 3rd daily trophy.


Some months ago I started a bullet-hell game project. Because of the large amount of work

required, I decided to postpone it in the summer. But in the meanwhile, idea was losing interest.

At the end it bored me and I officially gave it up.


However, it seems a waste to put all the work done on the back burner. So I want to make some screenshots public:


iu_40749_6743607.png

iu_40750_6743607.png

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iu_40754_6743607.png

iu_40753_6743607.jpg

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iu_40756_6743607.png


Moreover it was quite laggy in HTML5, resulting playable only in powerful PCs.

I always regret leaving projects in half, but I think it's useless to continue something obliged.


Hope the next one can be presented over.

Thanks for reading!


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Comments

Looks like a cool project, what framework is it built it? Can’t imagine how it would slow down a lot in HTML5.

I use GameMaker: Studio 1.4 for my games.
I found it the best engine for 2D works! Imagine something like 200 bullet instances on the screen how much can lag. x)
Without counting particles effects...

You could let someone else finish the game for you, if you're okay with that.

If code was not a total mess, I could have shared the source.
My biggest mistake is to not put comments. Every time I resume a project, I have to think about what I've done.

I should get used to it.

@Jamessimo @HealliesGames Are you pooling your bullet sprites? Pretty sure I saw a tech demo rendering 10,000 sprites all at the same time.

Sure! When objects leave the room, they got destroyed.
Obviously slow down happens only in HTML5, on Windows runs well.

I premise that my PC isn't great, and I can't even imagine how it can goes on PCs slower than mine.