You could let someone else finish the game for you, if you're okay with that.
Sorting bytes until something comes up.
Age 24, Male
Full-Stack Developer
Italy
Joined on 1/30/18
You could let someone else finish the game for you, if you're okay with that.
If code was not a total mess, I could have shared the source.
My biggest mistake is to not put comments. Every time I resume a project, I have to think about what I've done.
I should get used to it.
@Jamessimo @HealliesGames Are you pooling your bullet sprites? Pretty sure I saw a tech demo rendering 10,000 sprites all at the same time.
Sure! When objects leave the room, they got destroyed.
Obviously slow down happens only in HTML5, on Windows runs well.
I premise that my PC isn't great, and I can't even imagine how it can goes on PCs slower than mine.
Jamessimo
Looks like a cool project, what framework is it built it? Can’t imagine how it would slow down a lot in HTML5.
HealliesGames
I use GameMaker: Studio 1.4 for my games.
I found it the best engine for 2D works! Imagine something like 200 bullet instances on the screen how much can lag. x)
Without counting particles effects...